AI Insights · Timothy · April 2022
Top 5 Horror Games on Android in Australia - Q1 2022
Explore the performance of the top 5 horror games on the Android platform in Australia during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw intriguing trends in the performance of top horror games on Android in Australia. Here’s a detailed look at the weekly downloads, revenue, and active user trends for the top 5 horror games.
Identity V from NetEase Games experienced a fluctuating revenue trend, peaking around $2.8K at the end of December, then dipping to approximately $351 in late March. Weekly downloads showed a steady rise, starting at 63 and increasing to 85 by the end of the quarter. Active users remained relatively stable, hovering around 1.9K throughout the period.
Five Nights at Freddy's by Clickteam USA LLC saw a notable peak in weekly revenue at around $1.1K in early January, followed by a gradual decline to about $254 by the end of March. Weekly downloads hit their highest at 668 in mid-January before tapering off to 86. Active users also saw a spike in mid-January, reaching 2.1K before falling to 624 by the end of the quarter.
Ultimate Custom Night, another title from Clickteam USA LLC, showed a peak in weekly revenue of approximately $580 in early January, with a gradual decrease to $157 by the end of March. Downloads followed a similar pattern, peaking at 256 in mid-February before declining to 63. Active users saw their highest point at 568 in mid-February, decreasing to 340 by the end of the quarter.
Five Nights at Freddy's AR by Illumix Inc. experienced a revenue peak of around $986 in mid-January, followed by a decrease to approximately $117 by late March. Weekly downloads started strong at 1.4K and peaked at 2K in early January, then declined to 570 by the end of the quarter. Active users remained high throughout, starting at 15.8K and ending at 14.9K.
Five Nights at Freddy's 2, also from Clickteam USA LLC, saw its highest weekly revenue at around $375 in early January, with a gradual decline to $131 by late March. Downloads peaked at 262 in early January, decreasing to 58 by the end of March. Active users reached their highest point at 417 in mid-January, falling to 186 by the end of the quarter.
These insights are derived from Sensor Tower data, where more detailed analytics and trends can be explored. The performance of these horror games shows significant fluctuations in revenue, downloads, and active users over the first quarter of 2022.